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Former R Star employees reveal the development process of the GTA series: Everyone played through the game once two weeks before release, just to find the final flaw.

2026-09-07 07:13 Products & Apps 🔥 40.2 heat score
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Obbe Vermeij, former technical director at Rockstar North, revealed that two weeks before the release of games such as GTA3, GTA San Andreas, and GTA4, the development team would pause their official work and go through the entire game to find any final bugs. Since joining Rockstar in 1995, Vermeij has been responsible for the development of these games. He said that daily development is similar to ordinary work, with code written in C++ and internal scripting languages to implement task logic. He left Rockstar North in 2009, and it is currently unclear whether this tradition of “full player-through-out” continues in subsequent games such as GTA V, GTA: Red Dead Redemption 2, and GTA6.

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GTA3GTA4Obbe VermeijRockstar North

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GTA3 × GTA41GTA3 × Obbe Vermeij1GTA3 × Rockstar North1GTA4 × Obbe Vermeij1GTA4 × Rockstar North1Obbe Vermeij × Rockstar…1

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  • Rockstar North1
  • Obbe Vermeij1
  • GTA31
  • GTA41

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I IT之家 zh 2026-09-07 07:13

Former R Star employees reveal the development process of the GTA series: Everyone played the game through once two weeks before release, just to find the last loophole.

Obbe Vermeij, former technical director of Rockstar North, revealed that before the release of games such as `GTA3` and `GTA4`, all team members would play through the game once to identify bugs. Vermeij joined Rockstar in 1995 and was responsible for the development of `GTA3`, `GTA: San Andreas`, and `GTA4`. He said that the development process was similar to ordinary work, with everyone working together using headphones, and the later stage mainly involved fixing bugs. Two weeks before the official release, development was suspended to allow all team members to fully play through the game and find the final bugs. Vermeij left Rockstar North in 2009, so it’s unclear whether this tradition continued for `GTA V`, `GTA: Red Dead Redemption 2`, and `GTA6`. Additionally, he mentioned that most of the code for `GTA` games was written in C++, and level designers used Rockstar’s internal scripting language to implement task logic.