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HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning

2026-09-07 12:00 Models 🔥 42.2 heat score
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On September 7, 2026, arXiv released the HyperBones framework. This research proposes a real-time bone-driven neural clothing simulation method. The system achieves high-performance dynamic simulations by decoupling identity computation from shape conditioning, consisting of two independent levels of components: at the coarse level, lightweight neural networks are used to modify linear mixed skin (LBS) predictions; at the fine level, convolutional MLPs are used in the UV space to restore wrinkle details. This method employs a physics-based self-supervised training paradigm, allowing training without an offline simulator. Experiments show that compared to state-of-the-art autoregressive neural simulators, its speed is increased by more than 30 times, achieving approximately 1 millisecond per frame of interactive reasoning on consumer-grade GPUs, and demonstrating generalization capabilities across various movements and unseen human body shapes.

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HyperBones 实时骨骼驱动神经服装模拟框架发布

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A arXiv cs.CV en 2026-09-07 12:00

HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning

HyperBones 提出一种实时骨骼驱动的神经服装模拟框架,通过解耦身份计算与形状条件化实现高性能动态模拟。该方法包含独立粗细两级组件:粗级利用轻量神经网络对线性混合皮肤(LBS)进行修正预测,细级在 UV 空间使用卷积 MLP 恢复褶皱细节。系统采用基于物理的自监督训练范式,无需离线模拟器即可训练。实验表明,该方法相比最先进的自回归神经模拟器速度提升超过 30 倍,在消费级 GPU 上实现每帧约 1 毫秒的交互推理,并展现出跨多样动作及未见人体形状的泛化能力。